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Tekken 3 MCR Files for PSX: Tips and Tricks for the Best Gaming Experience

  • arclousalpufepe
  • Aug 19, 2023
  • 4 min read


In EmulationStation, you can run the game from the .cue file and you will have access to the music tracks (.cue files show up in the game menu just like the .bin files. Obviously, it will be the one without a track number). The problem with this is that all 6 files show up in the game menu. It looks sloppy and sometimes it's confusing.




tekken 3 mcr files for psx



Either way, the .cue file is so small, you may as well keep it. If you use the hiding the .bin files method that I talked about earlier, you can keep the .cue files and clean up your game menu. It may seem like a lot of work to rename a bunch of files, but it would be more work to go through every game and make sure every music track is working.


Sometimes the gamelist doesn't update correctly. Simply move all the .bin files to another location, update the gamelist, and move them back. In my experiences, there won't be any problems updating the gamelist fom that point on. Here's how to do it:


Contains data from the disc. This file contains the actual game data. It is identical the the .img format. Additionally, multi-track images will usually be .bin files. Track 1 is usually the only one necessary to play the game, although the other tracks may contain other data such as music. In this case, a .cue file is necessary to index the associated files.


Indexes the tracks of a disc. If a .cue file accompanies only a single .bin or .img file, then the .cue file may not be necessary to play or burn. If a .cue file accompanies multiple .bin files for separate tracks (or references multiple tracks within a single .bin file), then the .cue file is necessary to access multiple tracks while playing or burning. Without the .cue file, the game will likely play (from track 1) but might not play music. If the cue file is lost, it is easy to generate (via software) or write it manually.


Many game emulators save game data in .srm files. This is the native in-game save data (like the data that a Nintendo 64 game would normally save on the cartridge) and not save state data which is the emulator simply taking a snapshot of the game's RAM.


Many times .srm files are saved in the same folder as the ROM and has the same name. So the ROM file Grandia [CD1].img will have a save file Grandia [CD1].srm and they are paired by name. If you changed the name of either file, they won't be recognized as belonging to one another. This means that once you switch to CD2, you will have to change the name of the .srm file to Grandia [CD2].srm so that you can load your game.


There are many save data formats. The .srm files are a generic format for any game system. They simply store the raw data that the original system would have expected to pull from its native storage media. The Playstation stored data on memory cards using flash RAM, so the .srm file for a Playstation game will contain an image of a fully formatted memory card filesystem.


The PCSXR emulator saves data in .mcr format. The .srm and .mcr formats are interchangeable. Simply change the file extension, and you can use the .mcr file where an .srm file is needed. Also, because PCSXR uses the .mcr files as full cards (Mcd001.mcr is memory card slot 1, Mcd002.mcr is memory card slot 2) you will also need to change the file name to match the ROM name (i.e. Grandia [CD1].srm).


There is a great tool for managing Playstation memory card data called MemcardRex ( -18-released.html). It can convert between all of the formats (except srm, but you can save as mcr and change the extension). It can also extract and insert individual save files from card images. This is good for consolidating or organizing save files.


I have yet to find our whether it will create a new .srm file with the name of disc 2. Normally when you load a game it looks for an .srm file with the same name (ie. if you run Grandia (Disc 1).img it will load save files from Grandia (Disc 1).srm). The question is: will it create a new file after the first time you save your game on disc 2? I still need to investigate this.


The file vim71d16.zip has the installation files you need, but the README_dos.txt (which you may want to read) can be found in the file vim70rt.zip. You can download it from the same webpage under Runtime files in the OS/2 section.


RetroPie comes with several Samba shares enabled by default. These shares provide anyone on the network with unprotected access to files, including ROMs and configurations. You may want to restrict access to these shares.


To download the saved game files for this game, simply click on the "Download File" link below. For further instructions on how to use the saved game files, please view the Saved Game Guide. A program such as PKUnzip is required to open the files prior to use.


File Contains:tekken_3.gme (All characters and modes unlocked)tekken03.psx (Japanese version - All characters, Ball mode, Theater mode, all Theater mode FMV sequences, all keys in Force mode unlocked) 2ff7e9595c


 
 
 

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